Telcos should "dogfood" their own Network APIs to boost product quality, improve user experience, and showcase real value to the market.
In a recent study, we evaluated Quality of Outcome (QoO), a metric that prioritises real user experiences over speed. The result? An overwhelmingly positive response, proving QoO offers a clearer understanding of network performance.
A case study demonstrating how Quality of Outcome (QoO) captures the real impact of network delays on user experience in fast-paced games like Call of Duty.
How Quality of Outcome (QoO) revolutionises network quality assessment by highlighting critical performance factors that traditional metrics overlook.
Telcos have to create a better developer experience, or allow the developers to build better user experiences, without increasing hassle.
Domos Head of Research, Bjørn Ivar Teigen, highlights the challenges associated with Wi-Fi 6, underscoring its crucial implications for improving user experience.
ISPs are about to lose a key capability: Understanding what users are doing on their network. Some prominent players are deploying new technology now, and the change could happen very fast.
Our testing reveals that AWDL (Apple Wireless Direct Link), used for AirPlay and Sidecar, is causing significant latency issues. Fortunately, we have a simple workaround to temporarily disable AWDL and improve your MacBook's performance, Domos Head of Research Bjørn Ivar Teigen explains.
In the broadband industry, the focus has traditionally been on bandwidth, but industry experts are starting to emphasise the importance of latency in delivering an exceptional online experience for customers, Domos CMO Nina Stolpestad explains.
L4S is a new network standard that aims to improve the quality of interactive applications by reducing latency. In this blog post, Domos CTO Magnus Olden discusses the benefits of implementing L4S at different points in the network and how the QoO framework can be used to evaluate the overall quality of a network.
ISPs sell bandwidth but customers need applications to work well. Bandwidth is certainly important, but ISPs are mostly delivering enough bandwidth already, Domos Head of Research Bjørn Ivar Teigen explains.
L4S is a new standard for congestion control on the Internet. L4S stands for Low-Latency, Low-Loss, Scalable Throughput. In this article, Domos Head of Research, Bjørn Ivar Teigen, provides a not-too-detailed introduction to the topic.
Domos CTO Magnus Olden will be speaking about this topic at Fÿuz, the Metaverse Connectivity Summit in Madrid October 25-27. This blog is a small taste of what he will present.
Latency is the amount of time it takes for a packet of data to get to its destination. It’s as simple as that, Domos Head of Research, Bjørn Ivar Teigen explains.
Increasing bandwidth doesn’t equal lower latency, Domos CTO, Magnus Olden explains.
Working latency measures how badly other internet traffic can affect your video conference or gaming session.
As the eyes of the world turn toward Meta, the novel platform still has a way to go to get ISPs aligned on what’s required from the Internet to make it hum. Domos CTO Magnus Olkdenb suggests 5 criterion that Meta should apply in its hunt for viable ways to measure latency.
Increasing focus on application-level performance and the ecosystem of developers suggests very promising strategy for CSPs to monetize network quality. Domos CEO Olav Nedrelid explains
The internet is plagued by high peak latencies and they break gaming, video conferencing, interactive AR/VR and Metaverse-type experiences. On the heels of a recent BITAG report, Domos CTO, Magnus Olden provides some perspective on why increasing bandwidth in no way guarantees decreasing latency.
What can network data scientists learn from rocket scientists? While the complexity of launching a rocket leaves most other in disciplines in the dust, as Domos head of research, Bjørn Ivar Teigen discovers, there's a very helpful parallel in the rocket scientist's constant, "mass begets mass".